// About

Built by editors. For editors.

A small, deliberate studio working on the boring half of video so creators can focus on the part that matters — the cut, the feel, the hook.

We don't believe AI should replace editors. We believe it should replace the parts of editing nobody enjoys — silence trimming, caption styling, codec choices, render queues — so the human stays close to the craft.

The why.

Short-form video rewards volume. Studios, creators and brands are expected to ship five, ten, twenty pieces a week — across three aspect ratios, four platforms, and constantly shifting algorithm preferences.

Existing tools are either toy-grade (drag-and-drop apps that flatten the craft) or professional-grade (timelines built for film, not feed). Neither serves a creator who needs to ship a finished reel before lunch.

NeuralReels sits in the middle. The pipeline is opinionated where it should be — autocut, color, captions, loudness — and gets out of the way where it shouldn't — choice of hook, choice of music, choice of mood.

// Principles

How we build.

// 01

Taste before throughput.

If a model proposes a cut that's faster but worse, we ship the slower one. The pipeline only earns time it doesn't cost in quality.

// 02

Your footage is yours.

We don't train on customer content. Period. Retention is opt-in, granular, and visible in plain English in the dashboard.

// 03

Honesty in pricing.

Per-render-minute, predictable. No seat tax. No "AI credits" obfuscation. If something gets cheaper to compute, your bill drops.

// 04

Native, not nostalgic.

We build for vertical-first, algorithm-aware, mobile-first delivery. Not a desktop timeline with shorts duct-taped on.

// 05

Small, deliberate team.

Twelve people, no growth-hacking. We'd rather have fewer customers who actually use the product than a churn engine.

// 06

Quiet by default.

No emails you didn't ask for. No nags in the editor. The app should feel like a quiet room.

The team.

Founded in 2024 by a small group of editors, ML engineers and a former colorist who'd spent the previous five years finishing brand content for music videos and feed-first campaigns.

We're based across Berlin, Lisbon, and Hong Kong — a deliberately distributed team that maps to where the model rendering happens. Engineering and design are roughly half and half. Customer support is staffed by people who have, themselves, cut reels for a living.

We're not currently hiring. When we are, it'll be slow and announced on the careers page.

// Beta cohort 04

If this sounds like the studio you've been missing — apply.

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